Absorb 20 100% Grass User recovers half damage dealt.
Acid 40 100% Poison May lower opponent's DEFENSE ability down one stage.
Acid Armor 0 0% Poison Raises user's DEFENSE ability up two stages.
Aerial Ace 60 0% Flying If opponent is on screen, hits without fail.
Aeroblast 100 95% Flying Has a high critical hit rate.
Agility 0 0% Psychic Raises user's SPEED ability up two stages.
Air Cutter 55 95% Flying Has a high critical hit rate.
Amnesia 0 0% Psychic Raises user's SPECIAL DEFENSE ability up two stages.
Ancientpower 60 100% Rock May raise all of user's abilities up one stage.
Arm Thrust 15 100% Fighting Attacks 2-5 times.
Aromatherapy 0 0% Grass Party recovers from all status ailments.
Assist 0 100% Normal
Astonish 30 100% Ghost May cause opponent to FLINCH.
Attract 0 100% Normal Induces opponent with ATTRACT condition.
Aurora Beam 65 100% Ice May lower opponent's ATTACK ability down one stage.
Barrage 15 85% Normal Attacks 2-5 times.
Barrier 0 0% Psychic Raises user's DEFENSE ability up two stages.
Baton Pass 0 0% Normal Switches pokémon. The new pokémon will have the stat changes of his partner.
Beat Up 10 100% Dark Attacks times the number of pokémon remaining on user side.
Belly Drum 0 0% Normal Raises user's ATTACK at Max. Will consume half of the user's maximum HP.
Bide 1 100% Normal Withstands attacks for 2, 3 turns, then deals back double the damage.
Bind 15 75% Normal Traps opponent for 2-5 turns. Deals 1/16 HP of damage each turn.
Bite 60 100% Dark May cause opponent to FLINCH.
Blast Burn 150 90% Fire Attacks in two turns. The second turn, user does not attack.
Blaze Kick 85 90% Fire May induce opponent with BURN status. Has a high critical hit ratio.
Blizzard 120 70% Ice May induce opponent with FREEZE status.
Block 0 100% Normal Opponent cannot escape as long as user remains in battle.
Body Slam 85 100% Normal May induce opponent with PARALYSIS status.
Bone Club 65 85% Ground May cause opponent to FLINCH.
Bone Rush 25 80% Ground Attacks 2-5 times.
Bonemerang 50 90% Ground Attacks twice.
Bounce 85 85% Flying Attacks in two turns. The first turn, user does not take damage.
Brick Break 75 100% Fighting The effects of Reflect and Light Screen are removed.
Bubble 20 100% Water May lower opponent's SPEED ability down one stage.
Bubblebeam 65 100% Water May lower opponent's SPEED ability down one stage.
Bulk Up 0 0% Fighting Raises user's ATTACK and DEFENSE abilities each up one stage.
Bullet Seed 10 100% Grass Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times.
Calm Mind 0 0% Psychic Raises user's SPECIAL ATTACK and SPECIAL DEFENSE abilities each up one stage.
Camouflage 0 100% Normal User changes to NORMAL type.
Clamp 35 75% Water Traps opponent for 2-5 turns. Deals 1/16 HP of damage each turn.
Comet Punch 18 85% Normal Attacks 2-5 times.
Confuse Ray 0 100% Ghost Induces opponent with CONFUSION condition.
Confusion 50 100% Psychic May induce opponent with CONFUSION condition.
Constrict 10 100% Normal May lower opponent's SPEED ability down one stage.
Conversion 0 0% Normal User's Type becomes the same as the Type of one of its moves.
Conversion 2 0 100% Normal User becomes a Type resistent to last attack's Type.
Cosmic Power 0 0% Psychic Raises user's DEFENSE and SPECIAL DEFENSE abilities each up one stage.
Cotton Spore 0 85% Grass Lowers opponent's SPEED ability down two stages.
Counter -- 100% Fighting If hit by a physical attack, deals back double the damage.
Covet 40 100% Normal If user is not holding an item, user takes opponent's item.
Crabhammer 90 85% Water Has a high critical hit rate.
Cross Chop 100 80% Fighting Has a high critical hit rate.
Crunch 80 100% Dark May lower opponent's SPECIAL DEFENSE ability down one stage.
Crush Claw 75 95% Normal May lower opponent's DEFENSE ability down one stage.
Curse 0 0% ??? Lowers SPEED one level, and raises both ATTACK and DEFENSE one level. If Ghost, cuts 1/2 of Max HP and puts a curse on the opponent. 25% damage.
Cut 50 95% Normal No effect.
Charge 0 100% Electric Stores electricity to increase the power of the next electric attack.
Charm 0 100% Normal Lowers opponent's ATTACK ability down two stages. The substitute will protect the user from any damage effect, including as PARALIZE or CONFUSION
Defense Curl 0 0% Normal Raises Defense up one stage. Doubles damage if ROLLOUT is used.
Destiny Bond 0 0% Ghost If user is knocked out by opponent's next move, then opponent is also knocked out.
Detect 0 0% Fighting Oponents attack fails. May fail if used more than once in a row.
Dig 60 100% Ground Attacks in two turns. The first turn, user does not take damage.
Disable 0 55% Normal Disables an opponent's move for a short amount of time.
Dive 60 100% Water Attacks in two turns. The first turn, user does not take damage.
Dizzy Punch 70 100% Normal May induce opponent with CONFUSION condition.
Doom Desire 120 85% Steel
Double Kick 30 100% Fighting Attacks twice.
Double Team 0 0% Normal Raises user's Evasion ability up one stage.
Double-Edge 120 100% Normal User is dealt recoil damage equal to 1/3 damage dealt to opponent.
Doubleslap 15 85% Normal Attacks 2-5 times. Will fail if oponent switches pokémon.
Dragon Claw 80 100% Dragon No effect.
Dragon Dance 0 0% Dragon Raises user's ATTACK and SPEED abilities each up one stage.
Dragon Rage -- 100% Dragon Alway deals 40 HP of damage.
Dragonbreath 60 100% Dragon May induce opponent with PARALYSIS status.
Dream Eater 100 100% Psychic Works only in asleep pokémon. User recovers HP based on damage to opponent.
Drill Peck 80 100% Flying No effect.
Dynamicpunch 100 50% Fighting May induce opponent with CONFUSION condition.
Earthquake 100 100% Ground Hits all opponents.
Egg Bomb 100 75% Normal No effect.
Ember 40 100% Fire May induce opponent with BURN status.
Encore 0 100% Normal Forces opponent to use the same attack for 3 to 7 turns.
Endeavor 1 100% Normal Damage is equal to opponent's current HP minus user's current HP.
Endure 0 0% Normal Ensures that opponent's next attack will leave user with at least 1 HP. If used by a GHOST pokémon, oponent is induced with a CURSE that deals 1/4 damage each turn. Reduces his HP 5/10.
Eruption 150 100% Fire Power decreases as user's HP lowers.
Explosion 250 100% Normal Attack deals double damage. User faints.
Extrasensory 80 100% Psychic May cause opponent to FLINCH.
Extremespeed 80 100% Normal Always attacks first.
Facade 70 100% Normal Attack power is double if user is inflicted with a status change.
Faint Attack 60 0% Dark If opponent is on screen, hits without fail.
Fake Out 40 100% Normal
Fake Tears 0 100% Dark Lowers opponent's SPECIAL DEFENSE ability down two stages.
False Swipe 40 100% Normal Always leaves opponent with at least 1 HP.
Featherdance 0 100% Flying Lowers opponent's ATTACK ability down two stages.
Fire Blast 120 85% Fire May induce opponent with BURN status.
Fire Punch 75 100% Fire May induce opponent with BURN status.
Fire Spin 15 70% Fire Traps opponent for 2-5 turns. Deals 1/16 HP of damage each turn.
Fissure -- 30% Ground Knocks out opponent in one hit.
Flail 1 100% Normal The less HP user has, the higher the attack power. (200-20)
Flame Wheel 60 100% Fire May induce opponent with BURN status. Can remove FREEZE status from user.
Flamethrower 95 100% Fire May induce opponent with BURN status.
Flash 0 70% Normal Lowers opponent's Hit Ratio ability down one stage.
Flatter 0 100% Dark Raises opponent's SPECIAL ATTACK ability up two stages, then confuses opponent.
Fly 70 95% Flying Attacks in two turns. The first turn, user does not take damage.
Focus Energy 0 0% Normal Increases user's critical hit rate.
Focus Punch 150 100% Fighting No effect.
Follow Me 0 100% Normal User takes all hits from opponents' attacks. Best used in 2VS2 battles.
Foresight 0 100% Normal After use, opponent's raised evasion will be ignored.
Frenzy Plant 150 90% Grass Attacks in two turns. The second turn, user does not attack.
Frustration 1 100% Normal Power is greater when Pokémon is not happy. Attack power is (255-Tameness)*10/25
Fury Attack 15 85% Normal Attacks 2-5 times.
Fury Cutter 10 95% Bug Move's power becomes stonger if it hits.
Fury Swipes 18 80% Normal Attacks 2-5 times.
Future Sight 80 90% Psychic Foresaws an attack that hits in three turns, even if opponent switches.
Giga Drain 60 100% Grass User recovers half damage dealt.
Glare 0 75% Normal Induces opponent with PARALYSIS status.
Grasswhistle 0 55% Grass May induce opponent with SLEEP status.
Growl 0 100% Normal Lowers opponent's ATTACK ability down one stage.
Growth 0 0% Normal Raises user's SPECIAL ATTACK ability up one stage.
Grudge 0 100% Ghost If user is fainted by opponent's next move, then that move's PP drops to 0.
Guillotine -- 30% Normal Knocks out opponent in one hit.
Gust 40 100% Flying Forces opponent to switch. Also hits while opponent is using Fly.
Hail 0 0% Ice
Harden 0 0% Normal Raises user's DEFENSE ability up one stage.
Haze 0 0% Ice Resets all ability stages.
Headbutt 70 100% Normal May cause opponent to FLINCH.
Heal Bell 0 0% Normal Party recovers from all status ailments. Will fail if only one pokémon remains of each side of the field.
Heat Wave 100 90% Fire May induce opponent with BURN status.
Helping Hand 0 100% Normal During a 2VS2 battle, the partner's attacks are 1.5x attack power. Switching a Pokemon out of battle prevents its fainting. Will fail if only one pokémon remains of each side of the field.
Hi Jump Kick 85 90% Fighting If attack misses, user takes 1/8 HP of damage.
Hidden Power 1 100% Normal Power and type varies from Pokémon to Pokémon.
Horn Attack 65 100% Normal No effect.
Horn Drill -- 30% Normal Knocks out opponent in one hit.
Howl 0 0% Normal Raises user's ATTACK ability up one stage.
Hydro Cannon 150 90% Water Attacks in two turns. The second turn, user does not attack.
Hydro Pump 120 80% Water No effect.
Hyper Beam 150 90% Normal Attacks in two turns. The second turn, user does not attack.
Hyper Fang 80 90% Normal May cause opponent to FLINCH.
Hyper Voice 90 100% Normal No effect.
Hypnosis 0 60% Psychic May induce opponent with SLEEP status.
Ice Ball 30 90% Ice Attacks for 5 turns.
Ice Beam 95 100% Ice May induce opponent with FREEZE status.
Ice Punch 75 100% Ice May induce opponent with FREEZE status.
Icicle Spear 10 100% Ice Attacks 2-5 times
Icy Wind 55 95% Ice May lower opponent's SPEED ability down one stage.
Imprison 0 100% Psychic Opponent cannot use any move that user knows.
Ingrain 0 100% Grass HP is recovered every turn. However, the user cannot switch.
Iron Defense 0 0% Steel Raises user's DEFENSE ability up two stages.
Iron Tail 100 75% Steel May lower opponent's DEFENSE ability down one stage.
Jump Kick 70 95% Fighting If attack misses, user takes 1/8 HP of damage.
Karate Chop 50 100% Fighting Has a high critical hit rate.
Kinesis 0 80% Psychic Lowers opponent ACCURACY one stage.
Knock Off 20 100% Dark
Leaf Blade 70 100% Grass Has a high critical hit rate.
Leech Life 20 100% Bug User recovers half damage dealt.
Leech Seed 0 90% Grass Absorbs a small amount of HP from the opponent every turn.
Leer 0 100% Normal Lowers opponent's DEFENSE ability down one stage.
Lick 20 100% Ghost May induce opponent with PARALYSIS status.
Light Screen 0 0% Psychic Special type moves deal half damage to user for five turns.
Lock-On 0 100% Normal Ensures that user's next attack will hit without fail.
Lovely Kiss 0 75% Normal May induce opponent with SLEEP status.
Low Kick -- 100% Fighting Power depends on the opponent's weight.
Luster Purge 70 100% Psychic May lower opponent's SPECIAL DEFENSE ability down one stage.
Mach Punch 40 100% Fighting Always attacks first.
Magic Coat 0 100% Psychic (The effect of any SPECIAL move will rebound and return to opponent.)
Magical Leaf 60 0% Grass If opponent is on screen, hits without fail.
Magnitude 1 100% Ground Attack power is randomly 10, 30, 50, 70, 90, 110, or 150.
Mean Look 0 100% Normal Opponent cannot escape as long as user remains in battle.
Meditate 0 0% Psychic Raises user's ATTACK ability up one stage.
Mega Drain 40 100% Grass User recovers half damage dealt.
Mega Kick 120 75% Normal No effect.
Mega Punch 80 85% Normal No effect.
Megahorn 120 85% Bug No effect.
Memento 0 100% Dark User faints and opponent's abilities lower.
Metal Claw 50 95% Steel May raise user's ATTACK ability up one stage.
Metal Sound 0 85% Steel Lowers opponent's SPECIAL DEFENSE ability down two stages.
Meteor Mash 100 85% Steel May raise user's ATTACK ability up one stage.
Metronome 0 0% Normal Randomly uses almost any attack.
Milk Drink 0 0% Normal User recovers half maximum HP.
Mimic 0 100% Normal Copies move used by opponent.
Mind Reader 0 100% Normal Ensures that user's next attack will hit without fail.
Minimize 0 0% Normal Raises user's Evasion ability up one stage. STOMP deals double damage to user.
Mirror Coat 1 100% Psychic If hit by a special attack, deals back double the damage.
Mirror Move 0 0% Flying Move is replaced by the last move used by opponent.
Mist 0 0% Ice Prevents user's abilities from being lowered.
Mist Ball 70 100% Psychic May lower opponent's SPECIAL ATTACK ability down one stage.
Moonlight 0 0% Normal Recovers half of the users maximum HP. Doubles in Sunny Day, Halves in Rain Dance.
Morning Sun 0 0% Normal Recovers half of the users maximum HP. Doubles in Sunny Day, Halves in Rain Dance.
Mud Shot 55 95% Ground May lower opponent's SPEED ability down one stage.
Mud Sport 0 100% Ground As long as user remains in battle, Electric type moves deal less damage to user and opponent.
Muddy Water 95 85% Water May lower opponent's Hit Ratio ability down one stage.
Mud-Slap 20 100% Ground May lower opponent's Hit Ratio ability down one stage.
Nature Power 0 95% Normal Move used depends on battle location.
Needle Arm 60 100% Grass May cause opponent to FLINCH.
Night Shade -- 100% Ghost Always deals 100 HP of damage
Nightmare 0 100% Ghost Inflicts 1/4 damage every turn. Only works if opponent is induced with SLEEP condition.
Octazooka 65 85% Water May lower opponent's Hit Ratio ability down one stage.
Odor Sleuth 0 100% Normal After use, opponent's raised evasion will be ignored.
Outrage 90 100% Dragon Attacks 2, 3 turns, then induces user with CONFUSION condition.
Overheat 140 90% Fire Lowers user's SPECIAL ATTACK ability down two stages.
Pain Split 0 100% Normal Evenly divides HP so that both user and opponent have half of their combined HP.
Pay Day 40 100% Normal User gains money after battle.
Peck 35 100% Flying No effect.
Perish Song 0 0% Normal All Pokemon in the field will faint after three turns
Petal Dance 70 100% Grass Attacks 2, 3 turns, then induces user with CONFUSION condition.
Pin Missile 14 85% Bug Attacks 2-5 times.
Poison Fang 50 100% Poison May induce opponent with TOXIC status.
Poison Gas 0 55% Poison Induces opponent with POISON status.
Poison Sting 15 100% Poison May induce opponent with POISON status.
Poison Tail 50 100% Poison May induce opponent with POISON status. Has a high critical hit ratio.
Poisonpowder 0 75% Poison Induces opponent with POISON status.
Pound 40 100% Normal No effect.
Powder Snow 40 100% Ice May induce opponent with FREEZE status.
Present 1 90% Normal Attack power varies. May recharge opponents HP.
Protect 0 0% Normal Fully protects user from enemys attack. May fail if used more than once in a row.
Psybeam 65 100% Psychic May induce opponent with CONFUSION condition.
Psych Up 0 0% Normal User copies opponent stat changes.
Psychic 90 100% Psychic May lower opponent's SPECIAL DEFENSE ability down one stage.
Psycho Boost 140 90% Psychic Lowers user's SPECIAL ATTACK ability down two stages.
Psywave 1 80% Psychic Deals HP of damage equal to 1 to 1.5 x user's level.
Pursuit 40 100% Dark Double attack power if user switches, hits the pokémon before the switch.
Quick Attack 40 100% Normal Always attacks first.
Rage 20 100% Normal User's Attack raises when damaged by opponent.
Rain Dance 0 0% Water Causes "Big Rain" weather for five turns.
Rapid Spin 20 100% Normal User may escape from a trapping attack, like Bind.
Razor Leaf 55 95% Grass Has a high critical hit rate.
Razor Wind 80 100% Normal Attacks in two turns. Has a high critical hit ratio.
Recover 0 0% Normal Restores half of user's maximum HP.
Recycle 0 100% Normal User's disposable held item returns.
Reflect 0 0% Psychic Physical type moves deal half damage to user for five turns.
Refresh 0 100% Normal User recovers from BURN, FREEZE, or PARALYSIS status.
Rest 0 0% Psychic User restores all HP and is induced with SLEEP condition for three turns.
Return 1 100% Normal Power is greater when Pokémon is happy. Attack power is Tameness*10/25
Revenge 60 100% Fighting If the user is damaged before it attacks, the attack power is double.
Reversal 1 100% Fighting The less HP user has, the higher the attack power. (200-20)
Roar 0 100% Normal Escape from a wild battle. Switch opponent's Pokémon in a link battle.
Rock Blast 25 80% Rock Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times.
Rock Slide 75 90% Rock May cause opponent to FLINCH.
Rock Smash 20 100% Fighting May lower opponent's DEFENSE ability down one stage.
Rock Throw 50 90% Rock No effect.
Rock Tomb 50 80% Rock May lower opponent's SPEED ability down one stage.
Role Play 0 100% Psychic User's characteristic changes to opponent's characteristic.
Rolling Kick 60 85% Fighting May cause opponent to FLINCH.
Rollout 30 90% Rock Attacks for 5 turns.
Sacred Fire 100 95% Fire May induce opponent with BURN status. Can remove FREEZE status from user.
Safeguard 0 0% Normal Protects all stat change for five turns.
Sand Tomb 15 70% Ground Traps opponent for 2-5 turns. Deals 1/16 HP of damage each turn.
Sand-Attack 0 100% Ground Lowers opponent's Hit Ratio ability down one stage.
Sandstorm 0 0% Rock Causes sandstorm weather for five turns.
Scary Face 0 90% Normal Lowers opponent's SPEED ability down two stages.
Scratch 40 100% Normal No effect.
Screech 0 85% Normal Lowers opponent's DEFENSE ability down two stages.
Secret Power 70 100% Normal PARALIZES the opponent.
Seismic Toss -- 100% Fighting Always deals 100 HP of damage
Selfdestruct 200 100% Normal User Faints.
Shadow Ball 80 100% Ghost May lower opponent's SPECIAL DEFENSE ability down one stage.
Shadow Punch 60 0% Ghost If opponent is on screen, hits without fail.
Sharpen 0 0% Normal Raises user's ATTACK ability up one stage.
Sheer Cold 1 30% Ice Knocks out opponent in one hit. Accuracy increases by an amount equal to the difference between user and enemy's experience levels, then divided by 128. Accuracy will be 23.4~100%.
Shock Wave 60 0% Electric If opponent is on screen, hits without fail.
Signal Beam 75 100% Bug May induce opponent with CONFUSION condition.
Silver Wind 60 100% Bug May raise all of user's abilities up one stage.
Sing 0 55% Normal May induce opponent with SLEEP status.
Sketch 0 0% Normal Permanently copies opponent's last move.
Skill Swap 0 100% Psychic
Skull Bash 100 100% Normal Raises Defense up one stage first turn, then attacks second turn.
Sky Attack 140 90% Flying Attacks in two turns. May cause opponent to FLINCH.
Sky Uppercut 85 90% Fighting Can hit opponent during FLY.
Slack Off 0 100% Normal Restores half of user's maximum HP.
Slam 80 75% Normal No effect.
Slash 70 100% Normal Has a high critical hit rate.
Sleep Powder 0 75% Grass May induce opponent with SLEEP status.
Sleep Talk 0 0% Normal Radomly uses an users attack. Only works if user is asleep.
Sludge 65 100% Poison May induce opponent with POISON status.
Sludge Bomb 90 100% Poison May induce opponent with POISON status.
Smellingsalt 60 100% Normal If the opponent is induced with PARALYZE status, attack power is double.
Smog 20 70% Poison May induce opponent with POISON status.
Smokescreen 0 100% Normal Lowers opponent's Hit Ratio ability down one stage.
Snatch 0 100% Dark
Snore 40 100% Normal Can only be used when user is induced with SLEEP. May flinch.
Softboiled 0 100% Normal User recovers half maximum HP.
Solarbeam 120 100% Grass Attacks in two turns
Sonicboom -- 90% Normal Alway deals 20 HP of damage.
Spark 65 100% Electric May induce opponent with PARALYSIS status.
Spider Web 0 100% Bug Opponent cannot escape as long as user remains in battle.
Spike Cannon 20 100% Normal Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times.